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The Evolution of Artwork Swapping in Cutout Animation (And A Closer Look at Moho Pro 14’s Switch Layers)

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For decades, cutout animation has provided artists with a simple yet expressive way to bring characters to life. The principle is straightforward: rather than drawing every single frame from scratch, animators swap out different pieces of artwork—like hands, eyes, or mouths—to simulate movement. Whether done physically with paper cutouts or digitally with vector and bitmap layers, this approach has enabled countless productions to achieve engaging visuals on a reasonable budget and timeline. Various Approaches to Swapping Artwork In the early days, cutout animation was literally that: paper cutouts. Monty Python’s Flying Circus famously used magazine clippings, layering them on top of each other and moving these pieces under the camera, frame by frame. Meanwhile, stop-motion shows like “South Park” initially relied on construction paper; later seasons transitioned to a digital pipeline while still staying true to the cutout style. Even in fully digital productions, the concept remain...

The History of Character Consistency in Animation

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SOURCE: Nilah Macgruder's blog -  https://www.nilahmagruder.com/blog/2020/08/02/character-design-and-consistency/   Animation has come a long way since the early days of hand-drawn cartoons. One challenge that animators have always faced is keeping characters consistent, even when dozens of artists work on the same film or episode. This consistency is important because it makes viewers feel like they are watching the same character on screen, no matter which scene they see or who animated it. In the early 20th century, studios like Disney and Fleischer began using model sheets . A model sheet is a reference page that shows a character from different angles—front, side, back, and sometimes three-quarter views. It also includes important details like the character’s height compared to others, facial proportions, and costume elements. With a model sheet, every animator on the team can look at the same reference material, which helps them draw the character the same way. Studios ...

The Process of Computer Animation: From Blocking to Polish

  Introduction Computer animation is a complex process that requires careful planning, attention to detail, and refinement. From the initial blocking phase to the final polish, animators follow a structured workflow to bring characters and scenes to life. Whether working in 2D or 3D animation, understanding these stages ensures smooth, expressive motion that feels natural and engaging. This article breaks down the key stages of computer animation, detailing each step from blocking and stepped keys to the plussing and polish stages . 1. Blocking: Establishing the Foundation Blocking is the first stage of animation, where animators create rough poses to establish timing and movement. Instead of smooth transitions, characters move from one pose to the next in a stepped fashion—meaning there are no automatic in-betweens yet. This approach allows animators to focus on the essential key poses without worrying about interpolation or fine-tuning. Key Aspects of Blocking: Establishes prim...

The Basics of Keyframe Animation

  What Are Keyframes in Animation? Keyframe animation is one of the most important techniques in bringing drawings to life. The term "keyframe" comes from traditional hand-drawn animation, where animators would draw the most important (or "key") poses in a sequence, and assistants would fill in the frames between them to create smooth motion. Today, keyframe animation is used in nearly every animation software, allowing artists to set key poses on a timeline and let the computer create the in-between frames. This method makes animation faster, smoother, and more efficient compared to drawing every single frame by hand. Keyframe Animation in Different Software Different animation programs handle keyframes in unique ways. Let's take a look at how keyframing works in Krita, Wick Editor, and Moho . Krita: Frame-by-Frame Keyframing Krita is a powerful digital painting tool that also has an animation timeline. However, Krita uses traditional frame-by-frame animation ,...

Article--UPA Style of Limited Animation

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  Rooty Toot Toot by John Hubley (1954, UPA) In Rooty Toot Toot , John Hubley and the UPA team exemplified the mid-century “cartoon modern” style—a significant break from the hyper-detailed realism often associated with earlier animation. The character designs in this 1951 short (often cited as 1952–1954 in some references) feature: Bold, Simplified Shapes Characters are distilled into basic geometric forms: circles, triangles, and tapering lines. These shapes give each figure a clear silhouette and help maintain a playful, abstract feel. Minimal Line Work Instead of heavy outlines or intricate shading, UPA artists used spare, uncluttered lines . Facial features and clothing details are often suggested with just a few strokes, letting color blocks carry much of the visual interest. Vibrant Color Blocks Large swaths of flat color replace the rendered textures and gradients found in classical Disney-style animation. Characters sometimes have unexpected hues (e.g., pastel pinks or...

Squash and Stretch

  Exploring the Principle of Squash and Stretch in Animation: A Guide and Activities The principle of Squash and Stretch is one of the most fundamental and versatile tools in animation. It adds life, flexibility, and a sense of weight to animated objects and characters. At its core, this principle reflects how objects change shape while preserving their volume. For instance, a bouncing ball squashes when it hits the ground and stretches as it flies through the air. Squash and stretch can convey weight, speed, and emotion, making it an indispensable principle for animators. Whether you're a beginner or a seasoned animator, exploring squash and stretch through hands-on activities can deepen your understanding of this principle. Below are ten activities designed to help you practice and apply it. 10 Activities to Master Squash and Stretch Bouncing Ball Animation Draw or animate a ball dropping, squashing upon impact, and stretching as it bounces back. Experiment with differe...

Welcome to Spring 2025: Animation 1B

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 Dear Students, Welcome back to Animation 1B! This semester, we’re taking the foundational skills you learned in the fall and building upon them with a focus on CG animation techniques . Here’s what you can look forward to: Mastering provided character rigs to create dynamic and expressive animations. Exploring scene blocking, stepped keyframing (pose-to-pose and straight ahead), and the art of exaggeration and polishing. Finalizing animations with lighting, rendering, and compositing . Each week, you will complete: Reading Assignments on animation principles and professional workflows. C-E-R Typed Responses to deepen your understanding of animation techniques. Visualization Assignments to refine your skills in planning and executing animated scenes. You’ll also engage in collaborative projects, allowing you to develop animations as part of a team. Skills Performance Exams will help you demonstrate your technical growth, and our PBL will involve creating short, polished animat...