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Showing posts from February, 2025

The Process of Computer Animation: From Blocking to Polish

  Introduction Computer animation is a complex process that requires careful planning, attention to detail, and refinement. From the initial blocking phase to the final polish, animators follow a structured workflow to bring characters and scenes to life. Whether working in 2D or 3D animation, understanding these stages ensures smooth, expressive motion that feels natural and engaging. This article breaks down the key stages of computer animation, detailing each step from blocking and stepped keys to the plussing and polish stages . 1. Blocking: Establishing the Foundation Blocking is the first stage of animation, where animators create rough poses to establish timing and movement. Instead of smooth transitions, characters move from one pose to the next in a stepped fashion—meaning there are no automatic in-betweens yet. This approach allows animators to focus on the essential key poses without worrying about interpolation or fine-tuning. Key Aspects of Blocking: Establishes prim...

The Basics of Keyframe Animation

  What Are Keyframes in Animation? Keyframe animation is one of the most important techniques in bringing drawings to life. The term "keyframe" comes from traditional hand-drawn animation, where animators would draw the most important (or "key") poses in a sequence, and assistants would fill in the frames between them to create smooth motion. Today, keyframe animation is used in nearly every animation software, allowing artists to set key poses on a timeline and let the computer create the in-between frames. This method makes animation faster, smoother, and more efficient compared to drawing every single frame by hand. Keyframe Animation in Different Software Different animation programs handle keyframes in unique ways. Let's take a look at how keyframing works in Krita, Wick Editor, and Moho . Krita: Frame-by-Frame Keyframing Krita is a powerful digital painting tool that also has an animation timeline. However, Krita uses traditional frame-by-frame animation ,...

Article--UPA Style of Limited Animation

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  Rooty Toot Toot by John Hubley (1954, UPA) In Rooty Toot Toot , John Hubley and the UPA team exemplified the mid-century “cartoon modern” style—a significant break from the hyper-detailed realism often associated with earlier animation. The character designs in this 1951 short (often cited as 1952–1954 in some references) feature: Bold, Simplified Shapes Characters are distilled into basic geometric forms: circles, triangles, and tapering lines. These shapes give each figure a clear silhouette and help maintain a playful, abstract feel. Minimal Line Work Instead of heavy outlines or intricate shading, UPA artists used spare, uncluttered lines . Facial features and clothing details are often suggested with just a few strokes, letting color blocks carry much of the visual interest. Vibrant Color Blocks Large swaths of flat color replace the rendered textures and gradients found in classical Disney-style animation. Characters sometimes have unexpected hues (e.g., pastel pinks or...